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med problem #184900
02/21/08 13:09
02/21/08 13:09
Joined: Oct 2007
Posts: 85
H
harry3174 Offline OP
Junior Member
harry3174  Offline OP
Junior Member
H

Joined: Oct 2007
Posts: 85
Hi,

I have made a heart model in 3ds max 8.
I export it in .fbx model.
When i import it in med,pivot point of med looking
so small that it look like disapper.
Is it med problem or anything else?

What should i do?
Please help

Thanx

Re: med problem [Re: harry3174] #184901
02/22/08 14:58
02/22/08 14:58
Joined: Dec 2007
Posts: 17
Slovenia
E
Ego Offline
Newbie
Ego  Offline
Newbie
E

Joined: Dec 2007
Posts: 17
Slovenia
either zoom in or scale down the object, that should do the trick

Re: med problem [Re: Ego] #184902
02/23/08 21:30
02/23/08 21:30
Joined: Feb 2008
Posts: 1
N
namelessangel Offline
Guest
namelessangel  Offline
Guest
N

Joined: Feb 2008
Posts: 1
ive been having problems making vertexes stick to bones ive already tryed applying vertexes selecting the bone and the vertexes they turn blue but when i try tomove the bone the vertexes dont follow
im going out of my mind can you help

Re: med problem [Re: namelessangel] #184903
02/23/08 23:20
02/23/08 23:20
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Your scaling needs to be adjusted from MAX to MED, dont know what the ratio is as I dont use MAX but if you were to pull the model in game, it would be huge.

A7 has some issues yet with bones and jcl is currently looking into the prob.
Mostly it has to do with bbones to vertex assignments.

If you have A6, use that for the meantime, if not, maybe you could download it off the downloads page and use your key to unlock it then do your bone work with that MED version.


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