I would like to have some more control over sounds. These are my suggestions:

  • snd_vol: returns the current volume of the sound with the passed handle
  • snd_balance: returns the current balance value of the sound with the passed handle
  • snd_freq: returns the current frequency of the sound with the passed handle
  • snd_kill: terminates all playing sounds of the passed SOUND*
  • snd_3D: similar to ent_playsound, the sound will be played at a position in 3D space. The sound will be stationary while it is playing and isn't in relation to any entity.


Regards,
Christian