Ok, here's an odd problem i have with the render2texture.dll, and i'm guessing it's a dll error because i can't use most post processing shaders:

the problem is that i can use the included bloom shader just fine, as long as i just play one level, but if another level is loaded AT ALL, in ANY TEST, the dll leaves an on-screen problem, that seems to be the last level's skycube, i've tried using tga skycubes and bmps, both have the same result. I've tried using other post processing shaders, but they show the problem from the beginning, on the first level played the skycube is visible on screen and cannot be removed, and i've checked each shader, and used shaders from their original code in the forum, as they were posted. i'm guessing the problem would be that the backbuffer is not cleaned after another level is loaded, or that there's a small problem with trying to use any post processing effects, my directx is updated to the very last version, i have the last version of the dll, it loads fine, but the errors i have not been able to fix are those mentioned here, i get no problem with shaders like refraction, but any true post processing effects don't work properly.


- aka Manslayer101