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[r2t dll] a little, big problem #185163
02/23/08 02:55
02/23/08 02:55
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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Ok, here's an odd problem i have with the render2texture.dll, and i'm guessing it's a dll error because i can't use most post processing shaders:

the problem is that i can use the included bloom shader just fine, as long as i just play one level, but if another level is loaded AT ALL, in ANY TEST, the dll leaves an on-screen problem, that seems to be the last level's skycube, i've tried using tga skycubes and bmps, both have the same result. I've tried using other post processing shaders, but they show the problem from the beginning, on the first level played the skycube is visible on screen and cannot be removed, and i've checked each shader, and used shaders from their original code in the forum, as they were posted. i'm guessing the problem would be that the backbuffer is not cleaned after another level is loaded, or that there's a small problem with trying to use any post processing effects, my directx is updated to the very last version, i have the last version of the dll, it loads fine, but the errors i have not been able to fix are those mentioned here, i get no problem with shaders like refraction, but any true post processing effects don't work properly.


- aka Manslayer101
Re: [r2t dll] a little, big problem [Re: mpdeveloper_B] #185164
02/23/08 17:39
02/23/08 17:39
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Posts: 1,604
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Strange, i thought i mentioned in the readme.txt that you should not use the bloom effect in a real game.

When you look at the main function of the sample you can see that it creates 3 entities in the level which are then used for the postprocessing. If you load a new level you must create these again, otherwise the bloom doesn't get renewed.


www.Swollen-Eyeballs.org
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#3dgs@quakenet
Re: [r2t dll] a little, big problem [Re: ChrisB] #185165
02/24/08 01:27
02/24/08 01:27
Joined: Feb 2006
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mpdeveloper_B Offline OP
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i tried that too, but the dll doesn't allow me to use other PPEs, i've tried using a number of effects, including these:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/716792/page/0/fpart/1/vc/1

all other PPEs give me the same results, however, i can run water just fine, and other things like mirrors as well, but any PPEs, as mentioned, give me problems


- aka Manslayer101
Re: [r2t dll] a little, big problem [Re: mpdeveloper_B] #185166
02/24/08 02:09
02/24/08 02:09
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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r2t still doesnt open for me. i downloaded the new dll and the new dx9, but no change.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [r2t dll] a little, big problem [Re: Blink] #185167
02/27/08 18:00
02/27/08 18:00
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mpdeveloper_B Offline OP
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ok, i have a question, can the dll actually be used in a real game, or just in small tests? it has issues running any ppes and most effects are really aliased, and cuts off all anti aliasing completely.


- aka Manslayer101
Re: [r2t dll] a little, big problem [Re: mpdeveloper_B] #185168
03/06/08 00:49
03/06/08 00:49
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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ok...now i am concerned. can anyone help me figure out how to run this dll? anyone?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [r2t dll] a little, big problem [Re: Blink] #185169
03/06/08 14:55
03/06/08 14:55
Joined: Feb 2006
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mpdeveloper_B Offline OP
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do you have the dll in your acknex_plugins folder?


- aka Manslayer101
Re: [r2t dll] a little, big problem [Re: mpdeveloper_B] #185170
03/06/08 17:00
03/06/08 17:00
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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yes, tried it there too. i am not sure why its not opening.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [r2t dll] a little, big problem [Re: Blink] #185171
03/06/08 17:32
03/06/08 17:32
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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hmmm, i'm not sure what it is, sorry... i wouldn't recommend using this in a real project anyway...


- aka Manslayer101
Re: [r2t dll] a little, big problem [Re: mpdeveloper_B] #185172
03/06/08 18:44
03/06/08 18:44
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Posts: 1,604
Deutschland
First i must mention that i don't really have much time at the moment, sorry.

@mpdeveloper_B: I've sent you a pm. About the aliasing, rendertarget textures doesn't support antialiasing, thats a directx thing, there are some tricks to do it but even a6/a7 doesn't support it yet.

@Blink: What 3dgs version do you use? There are several issues with lite-c at the moment. Doesn't it load (look in the acklog.txt) or doesn't it work? You could try to use dll_open or setting the Plugin_dir.


Btw, i still couldn't found a pc where it doesn't work/load, so i'm in need of your help to fix this.
I made this in my freetime and i thought someone could use it, i don't mind if you use it in your "real" project or not.


www.Swollen-Eyeballs.org
ICQ:169213431
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