Hi,
I finally succeeded in activating
new render2texture.dll from
render2texture_1.1 example folder and dropped the old one. The engine no longer crashes but the situation with loading is still the same

I tried everything and I think
mpdeveloper_B has a point with skycube theory.
This is my game-screen with sky_gorge+6.bmp as a sky after loading new level…
http://i44.servimg.com/u/f44/11/34/97/23/sky_110.jpg…and this is the same screen with my special blank+6.tga skypix(its fully transparent with tga32transparency ).
http://i44.servimg.com/u/f44/11/34/97/23/sky_010.jpgSo I guess the problem is somehow related with the sky?
But I didn’t find any instructions on how the loading function should look like?
Because, as I see it, the loading function is very specific…
When you look at the main function of the sample you can see that it creates 3 entities in the level which are then used for the postprocessing. If you load a new level you must create these again, otherwise the bloom doesn't get renewed. …and it is not so clean and clear situation as readme file suggests…
Usage:
add these 4 lines to your script:
dllfunction r2T_eventSky();
dllfunction r2T_eventEntities();
render_sky=r2T_eventSky;
render_entities=r2T_eventEntities;
thats it. Nothing more.If this dll is not designed to work for more than one level than that is o.k. but it should be pointed out in readme file.
…and if it works for more than one level as suggested…
Btw, i still couldn't found a pc where it doesn't work/load, so i'm in need of your help to fix this.…I think that
ChrisB should consider making example with 2 levels or maybe just lines of what a loading code should look like in readme…