I tried both ogre and XNA and the syntax and the game api are easier to use on XNA.
The community is huge and there is plenty of tutorial (even to build your own game engine)
http://www.thehazymind.com/this one is really good to begin.
http://www.riemers.net/and plenty of blog
anyway since it's free you should just try it you'll see.
a lot of wrapper are existing and you can find them on codeplex