If you mean A* - I tried it. I've spend 2+ hours on converting it to LiteC, but then I realised that there are 2 problems:
1. Sometimes 'empty pointer' appears (when its 1 unit only)
2. It allows mostly static patchfinding and can't allow more then 1 unit at time.
If there was a thing that I wish mostly to see in script, it would be - patchfinding from Warcraft 3. As I had enough exprience in working with Warcraft3, I can say, that it's nearly perfect. I tried to see, how it's made, but:
1. WarCraft 3 uses JASS, and I don't understand JASS very poorly.
2. Something big in war3.mpq, that I've found, and maybe have contained patchfinding, was a ~10mb dll, so I can't see what's inside.
3. Even if I could, that's maybe lot's of work in converting from JASS to LiteC.
(Only visible to me thing, that both are c-based).
So, I realy need good patchfinding, that can be used for more than one unit.