Er, local is the definition outside of a function?
I meant max_entity_count is defined at start, not in function.
EDIT: Now are the models right, I don't know why Oo
But the var is 144655 and lose a worth if one enemy killed.
EDIT²: How can I set, while the creating, the enemies the pointers enemy1,...enemy5? And it should set right, so that no pointer is double, thus I mean when enemy2 is killed, the creator should'nt create an enemy5, but enemy2.
Last edited by JokeSpeaker; 02/25/08 20:10.