Dont know, its late, but maybe this is what you are looking for
Code:
recheck_if_I_have_to_create:
while(1)
{
if(enemy_count < max_enemy_count) //No enemies created yet or there are dead ones
{
ent_create("speeder.mdl",my.x,enemy_flight);
enemy_count += 1;
}
else//there are 5 enemies created atm
{
break;
}
wait(5);
}
goto recheck_if_I_have_to_create;
Hope this helps...
For your 2. question, use my.skill.
For example:
Code:
define ent_id;
action
{
id_counter += 1;
my.ent_id = id_counter;
}