Quote:
For your 2. question, use my.skill.
For example:
Code:
define ent_id;
action
{
id_counter += 1;
my.ent_id = id_counter;
}
thx, but which code can now looking to the for example ent_id == 2? Should I write all enemies a pointer called enemy and then for example: if(enemy.ent_id == 2) {ent_remove(enemy);}
This code is only an example. That I need this way, because the friends should looking at the enemies and per random through the ids.
I hope, I write it understandable.
@Xarthor: with = 0;