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Re: 144655 entities instead of 5 entities...
[Re: tindust]
#185585
02/28/08 18:03
02/28/08 18:03
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Joined: Mar 2007
Posts: 151
JokeSpeaker
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Posts: 151
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1. I tested it yet with impact, but I will try it again. EDIT: It didn't run, too. ><
2. Physics can't I use, for that my version is too low. And the other I tried, but it didn't run right. I will try it again, too. But it is nice, if someone can post me his idea.
Last edited by JokeSpeaker; 02/28/08 18:27.
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Re: 144655 entities instead of 5 entities...
[Re: JokeSpeaker]
#185588
02/29/08 16:42
02/29/08 16:42
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Joined: Aug 2005
Posts: 312 Sweden
tindust
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Posts: 312
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Well, it was just a suggestion to get you started on the code . You will have to adapt it to your version and make it work for your purpose . cheers,
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Re: 144655 entities instead of 5 entities...
[Re: tindust]
#185589
02/29/08 17:43
02/29/08 17:43
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Joined: Mar 2007
Posts: 151
JokeSpeaker
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Posts: 151
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ok, I will work at your script ^^
EDIT: I'm too stupid for this math. All my experiments failured.
Last edited by JokeSpeaker; 02/29/08 18:47.
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Re: 144655 entities instead of 5 entities...
[Re: tindust]
#185591
03/01/08 08:07
03/01/08 08:07
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Joined: Mar 2007
Posts: 151
JokeSpeaker
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Posts: 151
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1. Time_step I yet writed in time.
2. Ok, I will test it. EDIT: Now the entities fly always in a circle, how they have only pan += X;
I use A6 Extra.
Last edited by JokeSpeaker; 03/01/08 09:04.
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