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Re: view frusta and shadow map
[Re: MaxF]
#185620
03/01/08 02:11
03/01/08 02:11
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
Is this already using 32bit fp textures or are you using a normal 8bit depthmap?
my version also uses a 32bit fp texture.
for filtering maybe i will just use jcl's poisson.fx blur example and try to make it depth aware to avoid bleeding.
... maybe someone knows how i could clear the depth buffer with 1.0 instead of 0.0 with a7?
this would be necessary for back face rendering like the pssm example uses to eliminate the need for depth bias.
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