Im looking for a way to store the same value in two different pointers. Notice THE SAME. Not copies. For example, I wanna have a pointer to what key_a has stored in it. I.e. id like to be able to do something like this:
Code:
typedef struct
{
var jump;
[...]
} KEYMAPPING;
[...]
KEYMAPPING* my_key_mapping =
{
jump = &key_w;
}
Is it possible to achieve this somehow? Lite-c doesnt seem to support C/C++'s adress-of operator &.