I think that we should try to collect all usefull papers/information/codes on shadowmapping there is on the internet.
We should make a difference between approaches on softshadows and ways to get rid of aliasing.

I start with techniques for less aliasing -> higher Shadowresolution near to the player, less "flickering", ...:




And these are about softshadows:


I am sure that there are quite some good ressources missing, so please add all you know of
And then when it seems that we have most of them together I´d like to discuss them a little bit to exchange some experiences and hopefully end with some nice implementations (or at least one great )