Hello,
I found another version of the outdoor level that I did. It does not work.
Here is the the project xml

<?xml version="1.0" encoding="utf-8" ?>
- <Project name="My Outdoor Project." date="1204125342" vers="8.0201">
<Paths proj_file="C:\Programme\GStudio7\test_t7\" t7_file="C:\Programme\GStudio7\templates\xml\" />
<Camera proj_file="Cameras.xml" />
<UI proj_file="UI.xml" />
<AnimationPool t7_file="Animations.xml" />
<WeaponDefPool t7_file="Weapons.xml" />
<Display t7_file="Display.xml" />
<UserInput t7_file="UserInput.xml" />
- <Level name="Outside" mapfile="outside.wmb">
<Doc>Lots of room to run and hide.</Doc>
- <Entity name="sf_alien_mdl_2229" parent="t7_biped_dumb">
- <Component name="health">
<Edit name="blood" value="true" />
</Component>
</Entity>
- <Entity name="sf_alien_mdl_2231" parent="t7_biped_fps1">
- <Component name="objType">
<Edit name="value" value="1" />
</Component>
- <Component name="weapon">
<Edit name="startWeapon" value="1" />
<Edit name="startAmmo" value="-1" />
</Component>
- <Component name="fader">
<Edit name="delay" value="40" />
</Component>
</Entity>
</Level>
</Project>

Here is the Debugout xml....

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.0078125" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.0078125" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Edition (4)</Note>
<Note func="EngineInfo" frame="2" tick="0.0078125" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.0078125" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.0078125" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CDisplay file loaded (C:\Programme\GStudio7\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CUserInput file loaded (C:\Programme\GStudio7\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.0078125" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.0078125" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CWeaponDefPool file loaded (C:\Programme\GStudio7\templates\xml\Weapons.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (Cameras.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.0078125" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.0078125" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CCameraManager file loaded (Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CAnimationPool file loaded (C:\Programme\GStudio7\templates\xml\Animations.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0078125" >File found in local path (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >CUi file loaded (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0078125" >Level Added</Note>
<OutputClosed frame="1088" tick="1.37109" />
</DebugLog>