Doug here are my xml files as requested:

myProj.xml:

<?xml version="1.0" encoding="utf-8"?>
<Project name="My Outdoor Project." date="1204041451" vers="8.0201">
<Paths proj_file="F:\Program Files\GStudio7\deanoutdoor\" t7_file="F:\Program Files\GStudio7\templates\xml\"/>
<Camera proj_file="Cameras.xml"/>
<UI proj_file="UI.xml"/>
<AnimationPool t7_file="Animations.xml"/>
<WeaponDefPool t7_file="Weapons.xml"/>
<Display t7_file="Display.xml"/>
<UserInput t7_file="UserInput.xml"/>
<Level name="Outside" mapfile="outside.wmb">
<Doc>
Lots of room to run and hide.
</Doc>
<Entity name="sf_alien_mdl_2229" parent="t7_biped_dumb">
<Component name="health">
<Edit name="blood" value="true"/>
</Component>
</Entity>
<Entity name="sf_alien_mdl_2230" parent="t7_biped_fps1">
<Component name="weapon">
<Edit name="startWeapon" value="1"/>
<Edit name="startAmmo" value="-1"/>
</Component>
<Component name="objType">
<Edit name="value" value="1"/>
</Component>
</Entity>
<Entity name="sf_alien_mdl_2231" parent="t7_biped_fps1">
<Component name="objType">
<Edit name="value" value="1"/>
</Component>
<Component name="weapon">
<Edit name="startWeapon" value="1"/>
<Edit name="startAmmo" value="-1"/>
</Component>
<Component name="fader">
<Edit name="delay" value="40"/>
</Component>
</Entity>
</Level>
</Project>

debugout.xml:

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.0371094" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.0371094" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Edition (3)</Note>
<Note func="EngineInfo" frame="2" tick="0.0371094" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.0371094" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.0371094" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CDisplay file loaded (F:\Program Files\GStudio7\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CUserInput file loaded (F:\Program Files\GStudio7\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.0371094" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.0371094" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CWeaponDefPool file loaded (F:\Program Files\GStudio7\templates\xml\Weapons.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (Cameras.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.0371094" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.0371094" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CCameraManager file loaded (Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CAnimationPool file loaded (F:\Program Files\GStudio7\templates\xml\Animations.xml)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.0371094" >File found in local path (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >CUi file loaded (UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.0371094" >Level Added</Note>
<OutputClosed frame="237" tick="1.95898" />
</DebugLog>

Both are from "after" selecting the player entity. If you need the "before", just let me know. Thanks again for your taking a look at this.