Doug: The paths was the same, but the problem is:
1 - Project Wizard created a blank_level folder without myProj.wdl file.
2 - In myProj.xml file lacks this text line: <Behavior t7_file="Behaviors.xml" />

<?xml version="1.0" encoding="utf-8" ?>
<!-- Debug output -->
<DebugLog>
<Note func="t7Info" frame="2" tick="0.00195313" >Version (1.4)</Note>
<Note func="t7Info" frame="2" tick="0.00195313" >Date (80123)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Version (7.0752)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Edition (3)</Note>
<Note func="EngineInfo" frame="2" tick="0.00195313" >Compat (5)</Note>
<Note func="CFileManager::locate()" frame="2" tick="0.00195313" >File found in local path (myProj.xml)</Note>
<Note func="CGame::init" frame="2" tick="0.00195313" >Game object init.</Note>
<Note func="CGame::instance()" frame="2" tick="0.00195313" >Game object created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CDisplay file loaded (D:\Programme\GStudio708\templates\xml\Display.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CUserInput file loaded (D:\Programme\GStudio708\templates\xml\UserInput.xml)</Note>
<Note func="CSoundPool::instance()" frame="2" tick="0.00195313" >New CSoundPool instance created.</Note>
<Note func="CSoundPool::clear()" frame="2" tick="0.00195313" >All sounds in pool removed.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CWeaponDefPool file loaded (D:\Programme\GStudio708\templates\xml\Weapons.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >EntityData file loaded (D:\Programme\GStudio708\templates\xml\Behaviors.xml)</Note>
<Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.00195313" >First-person camera created.</Note>
<Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.00195313" >Third-person camera created.</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CCameraManager file loaded (D:\Programme\GStudio708\templates\xml\Cameras.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >Number of cameras (2)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CAnimationPool file loaded (D:\Programme\GStudio708\templates\xml\Animations.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >CUi file loaded (D:\Programme\GStudio708\templates\xml\UI.xml)</Note>
<Note func="CGame::load(string)" frame="2" tick="0.00195313" >Level Added</Note>
<OutputClosed frame="222" tick="1.33691" />
</DebugLog>


Regards, Robert

Quote
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by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

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