Quote:
That shouldn't be happening.
Can you post your debugout.xml log? I may have an answer.
NP: Here you go..
<?xml version="1.0" encoding="utf-8" ?> <!-- Debug output --> <DebugLog> <Note func="t7Info" frame="2" tick="0.00976563" >Version (1.4)</Note> <Note func="t7Info" frame="2" tick="0.00976563" >Date (80123)</Note> <Note func="EngineInfo" frame="2" tick="0.00976563" >Version (7.0752)</Note> <Note func="EngineInfo" frame="2" tick="0.00976563" >Edition (4)</Note> <Note func="EngineInfo" frame="2" tick="0.00976563" >Compat (5)</Note> <Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (myProj.xml)</Note> <Note func="CGame::init" frame="2" tick="0.00976563" >Game object init.</Note> <Note func="CGame::instance()" frame="2" tick="0.00976563" >Game object created.</Note> <Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Display.xml)</Warning> <Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CDisplay file not found (Display.xml)</Warning> <Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (UserInput.xml)</Warning> <Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CUserInput file not found (UserInput.xml)</Warning> <Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Weapons.xml)</Warning> <Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CWeaponDefPool file not found (Weapons.xml)</Warning> <Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Behaviors.xml)</Warning> <Warning func="CGame::load(string)" frame="2" tick="0.00976563" >EntityData file not found (Behaviors.xml)</Warning> <Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (Cameras.xml)</Note> <Note func="CCameraFirst::CCameraFirst(CXMLNode)" frame="2" tick="0.00976563" >First-person camera created.</Note> <Note func="CCameraThird::CCameraThird(CXMLNode&)" frame="2" tick="0.00976563" >Third-person camera created.</Note> <Note func="CGame::load(string)" frame="2" tick="0.00976563" >CCameraManager file loaded (Cameras.xml)</Note> <Note func="CGame::load(string)" frame="2" tick="0.00976563" >Number of cameras (2)</Note> <Warning func="CFileManager::locate()" frame="2" tick="0.00976563" >File not found (Animations.xml)</Warning> <Warning func="CGame::load(string)" frame="2" tick="0.00976563" >CAnimationPool file not found (Animations.xml)</Warning> <Note func="CFileManager::locate()" frame="2" tick="0.00976563" >File found in local path (UI.xml)</Note> <Note func="CGame::load(string)" frame="2" tick="0.00976563" >CUi file loaded (UI.xml)</Note> <Note func="CGame::load(string)" frame="2" tick="0.00976563" >Level Added</Note>
I haven't altered anything. What I did was, Started WED, project wizard, outdoor, path c:, name outside. That's it. Oh and changed health and ammo.
rc4 was fine execpt for the behaviour panel problems.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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