no. it was high-poly in 2004. 6000's a couple k more than i thought, but not high today, unless you want lots and lots of characters on-screen at a time.

the delusion is made by modern games trying to show more and more characters on screen, and apply more and more complex vertex shaders and/or multi-pass/multi-view shaders without using as much LoD. this means much slower poly-increase in games that over-use shaders, and the trend is followed by those who don't have a reason and are satisfied with little optimisation

that's a huge generalisation, but 6000 is mid-range standards, these days, but the context allows for huge variation.

julz


Formerly known as JulzMighty.
I made KarBOOM!