Hi eminent.

I assume you will use mtlFX mulittextured terrain.

You should create 3 surfaces in TG.
One for the basic grass texture, one for the sand texture and one for the rocky parts.

Surface 1 = make it black (this will later be grass)
Surface 2 = make it red ( this will later be sand)
Surface 3 = make it green (this will later be rocks)

Move camera to pos
x = terrainwidh/2
y = terrainwidth/2
z = terrainwidth/2

Camera target
x = terrainwidh/2
y = terrainwidth/2
z = 0

Set the camera to ortographic

Render (best render) to a 512x512 (better 1024x1024 but thats nit possible in free version)

Save the render as RGB.bmp
Export the height map as HM.bmp

Done.

Open MED
Import HM.bmp as terrain
Open "Manage skins"

In Skin settings change texture to RGB.bmp
Create 3 new skins and set their textures to you grass, sand and rock tiles

This shold make it.

I can in fact write a tutorial on this on the WIKI this evening if there is
any interest for that.

Personally I use L3DT for terrains - Could also make a tutorial for that one
if there are people interested.

Here is a render from a L3DT terrain in GS 7.06 but it should work with
Terragen as well (though In Terragen I'm not sure how to get the shadow in)



Kindly
~Roland


Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com