Well, the topic subject says it all.
I have a character I made in Wings3D, I have separated it in body parts (legs, torso, head, etc.). I have separate skins for each of the body parts. I have exported each of these parts as .3ds models.
Now... I am familiar with bone animation and I'm intending to use it for this model, but how do I do it in MED, if I have separate body parts? What are the steps I should take to animate the character using bones and not get any nasty glitches in-game?

Thank you,
Leonardo


"Things of the mind left untested by the senses are useless."