guys, thank you for the comments! They are very encouraging. Since I dont really have anyone to show my game to you guys are my only source of encouragement/critique!

@molotov
Yes! I will be adding a few more tank types/models to mix it up. The tank model you see in the first post are the intro tanks. Later Ill be making 4 legged tanks, speedy tanks, 4 barrel machine gun tanks, rocket/mortar tanks, lots of them!

@mpdeveloper_B
You are right about the grainy sand not fitting in with the animated explosions. I have a habit of mixing alot of different styles sometimes. I hope to get some sort of "visual playtesting" when the game is in a playable state for testers.

@Germanunkol
I totally agree with the amount of visual chaos going on when lots of tanks are shooting and exploding. It definitly is hard to keep track of what is going on, and I will definitly look into reducing the amount of effects happening/created. Though for me, it looks cool to see all that bright flashing, animation, sounds and explosions going on


The environment will be getting a huge overhaul in both design and textures. It's mentally hard for me to start working on visuals when I cant get the fundamentals working, so alot of that is put off.


The thing about the game so far at this point, is that we all see it now at a point where alot of different scripts come together, and its hard to seperate the scrips visually. At this point the behind the scenes looks really complicated, but its not at all. Its more like lots of small simple peices put together to form something that looks complicated. But, debugging and finding hidden errors never seen before?......now thats complicated

Don't worry, I posted here knowing fully well that everything will be criticised, including the graphics. I wouldnt get mad at anybody. And yes when I said "please excuse the placeholder art", I knew that wasnt an excuse for people not to mention the graphics. Yes, I put the post here to show how the AI moves and works, some small parts of the game itself (like powerup effects), and even some graphics such as the bullet explosion animations, but mainly about the AI.

But since this type of medium is so visual, its hard not to comment on the graphics, so they are welcomed .