Texture map of size 12800 * 12800 > NO WAY!

On today's graphics cards the maximum texture size is usually 4096 * 4096.

ATI radeon > 2048
Geforce > 4096

I guess it is possible to make a texture that big but the RAM requirements are phenominal!!!

Here are some RAM (in MegaBytes) requirements for single textures >>>

Texture Size -- 16 bit -- 24 bit -- 32 bit

1024 -- 2 -- 3 -- 4
2048 -- 8 -- 12 -- 16
4096 -- 32 -- 48 -- 64
8192 -- 128 -- 192 -- 256
16384 -- 512 -- 768 -- 1024

So your 12800 texture will use just under a GB of RAM...so forget it.

Just experiment with UV tiling or detail mapping.

Tables taken from > http://www.vterrain.org/LargeTextures/

Last edited by DJBMASTER; 03/06/08 11:03.