Quote: I would be curious as well, but just for the sake of not just bumping this thread, what for?
Well, its more to get to know D3D - so one day I can do things like messing around with model's vertices, etc. Its really not the actual triangle that matters Just the D3D code and how to lay it all out ^^
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#include <d3d9.h> // Legacy Mode
^^ This step I have already done but after this stage I get lost