me again.. my last days with the trial.

i haven't been able to solve the problem with the transparencys. i had an object with a 32bit tga in med and everything looks good in the preview. when i import it to wed, the tga still is 32bit. i build the level and when i run it i get the error e2005 "can't create d3d texture " and the object stays black. i tried this on two different machines, both with the trial installed. nothing works...