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ingame scene designer #187221
03/05/08 22:46
03/05/08 22:46
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
User
MB  Offline OP
User

Joined: Jan 2002
Posts: 692
berlin
Part of a bigger online project, where users can upload their own content onto a collective server, I started to program a toolkit that would ease that workflow. After a while I found myself writing something like an ingame scene designer, combined with a multitracking system which synchronizes not only video and audio, but all the objects a game engine can handle.

Here’s the manual (sorry, only in German), the program itself will be uploaded the next two days.

Manual

I'll be grateful for bug reports. It's a complex tool and there might be ways to treat this I could never ever imagine

Re: ingame scene designer [Re: MB] #187222
03/06/08 06:19
03/06/08 06:19
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Great to have ONLY the manual, so we can find a lot of bugs


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: ingame scene designer [Re: Puppeteer] #187223
03/10/08 20:53
03/10/08 20:53
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
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MB  Offline OP
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Joined: Jan 2002
Posts: 692
berlin
here's the English manual

English manual

The program is going to be uploaded quite soon.

Last edited by MB; 03/10/08 20:57.
Re: ingame scene designer [Re: MB] #187224
03/10/08 21:47
03/10/08 21:47
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
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MB  Offline OP
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Joined: Jan 2002
Posts: 692
berlin
and here's the program

program

Re: ingame scene designer [Re: MB] #187225
03/10/08 22:26
03/10/08 22:26
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline
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robertbruce  Offline
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Joined: Feb 2007
Posts: 146
UK
thanks for the contribution. Will give it a try.


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