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File Formats -> PNG pros/cons #187240
03/06/08 05:37
03/06/08 05:37
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
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Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
The manual has some great information on file formats, preceded by these two lines:

Quote:


Supported image formats are PCX, BMP, TGA, DDS, PNG, JPG, and WAD. All formats have their specific advantages and disadvantages.





However, the advantage/disadvantage of PNG is not described in the following paragraphs. Will I have less video memory consumption if I use PNGs instead of JPGs?

Re: File Formats -> PNG pros/cons [Re: Zelek] #187241
03/06/08 13:32
03/06/08 13:32
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

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jcl  Offline

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Frankfurt
PNG has the same quality and video memory consumption as TGA. But unlike TGA it's supported for bitmaps only, not for level textures.

Re: File Formats -> PNG pros/cons [Re: jcl] #187242
03/09/08 12:03
03/09/08 12:03
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
I did not test, but can acknex handle indexed png, without using the same palette for all
pngs. (transorming the png indexed input to true color bitmaps when loading)
This would substancially decrease the diskspace, when using png for big bitmaps, that dont require many colors.

Re: File Formats -> PNG pros/cons [Re: Damocles] #187243
03/10/08 20:50
03/10/08 20:50
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
why not? i don't think conitec uses a proprietary png file filter.

Re: File Formats -> PNG pros/cons [Re: Joey] #187244
03/11/08 12:13
03/11/08 12:13
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

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jcl  Offline

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Frankfurt
I don't know if indexed PNG is supported, but indexed images in a game in 2008 would be hardly appreciated. For saving space, use DDS.

Re: File Formats -> PNG pros/cons [Re: jcl] #187245
03/12/08 12:59
03/12/08 12:59
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline
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DestroyTheRunner  Offline
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Posts: 286
maybe here is not the right place to ask,
but ill ask anyway
I never worked with DDS images, what are they pros/cons?

thanks

Re: File Formats -> PNG pros/cons [Re: DestroyTheRunner] #187246
03/12/08 16:23
03/12/08 16:23
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Posts: 4,615
Cambridge

Re: File Formats -> PNG pros/cons [Re: Joey] #187247
03/12/08 16:41
03/12/08 16:41
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline
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DestroyTheRunner  Offline
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Posts: 286
hmm... english? lol

Re: File Formats -> PNG pros/cons [Re: DestroyTheRunner] #187248
03/12/08 17:09
03/12/08 17:09
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859

Re: File Formats -> PNG pros/cons [Re: FBL] #187249
03/12/08 21:59
03/12/08 21:59
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline
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DestroyTheRunner  Offline
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Joined: Aug 2007
Posts: 286
I see but still i dont know the pratical pros and cons when working with them in 3dgs..
why should i use them? or is it a waste of memory using TGA when I can use DDS?
things like that..
thanks

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