Thanks for this great contribution! As I already posted in the IntenseX threat in showcase II I`m working on a UT99-like shooter. We already tried to code an AI for the bots ... but we realized that it`ll take too much time to get a fun-to-play AI that reaches our claims. So we decided to concentrate ourselves on getting the rest of the game ready till IntenseX is released. Now I`m a bit confused because IntenseX is a game builder extension for GStudio (I think) of that one part is the Intense AI. Is it possible to create a Bot AI with IntenseX that is implementable in our game without using the other features? Or would you recomment to script our own AI script on the base of Intense Pathfinding? We want to spend as little time as possible to get a functional bot AI.
I hope my English is not too bad...