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The walking off of buildings thing is a feature and can be limited by setting a value.




OK sorry, but its a bit odd that the demo highlights this aspect when it looks like a bug.

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The only time I can get them stuck is if you walk under the stairs. That's a fairly old one and was in the first version.




This happened the first time i clicked on a guy and gave him a destination. Which is odd becasue A* is path-perfect.