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Scrap BSP!!!!!!!!!!!!!!!!!!!!!!
#18749
10/28/03 06:30
10/28/03 06:30
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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I don't really like the BSP maps that game studio uses. You can't be very detailed with the maps without having glitches or what ever. I also really don't like the static shadows from "pixel land." Will BSPs ever be killed from 3DGS?
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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!!
#18750
10/28/03 07:07
10/28/03 07:07
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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While I believe it is Conitec's plan to eventually get rid of BSP, it won't have anything to do with the reasons you listed. You can create very detailed levels with BSP and this without "glitches" at all. All BSP does is go through your level and determine what can and cannot be seen from any viewpoint and then uses that information to speed up rendering by turning off what cannot be seen. The shadow "problem" you are experiencing also has nothing to do with BSP at all. It has to do with the textures you are using. Lightmaps are created based on your texture. If you have, for example, a texture scaled down by 0.5 or smaller, then the shadows will be much smoother as well. I have two personal reasons to not like BSP: 1 - Slow build times 2 - No concave surfaces allowed At least my reasons are legitimate reasons to want Conitec to replace BSP  .
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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!!
[Re: Rhuarc]
#18752
10/28/03 07:38
10/28/03 07:38
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Anonymous
OP
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Anonymous
OP
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Ok, I was wondering about that. ZzZzZzZz... *as he waits for the level to compile...*
10 minutes later... "Yay, its done!"
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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!!
[Re: Nadester]
#18756
10/28/03 13:32
10/28/03 13:32
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Anonymous
OP
Unregistered
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Anonymous
OP
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Yeah! It was a small Level. It was after I got ticked off at the amount of time it was taking to compile, so I got rid of a bunch of stuff and used models and entities for a lot of things.
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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!!
[Re: Orange Brat]
#18758
10/28/03 22:57
10/28/03 22:57
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Hi,
interesting. I've got an outdoor level (blockterrain owns  ) with approximately 10 000 portals (!) building test map without having preview checked in ~3 minutes...
Well, most of the surfaces are flat shaded
But let's stick to the theme: I got the same reasons against bsp as Dan:
-It does not allow concave geometry (though I got a block in my level being displayed although the compiler sais it was concave  )
-With shaded surfaces (my experience), the build times are horrible
-As far as I experienced, bsp does not even speed up fps! My level runs round about 5fps faster with d3d_nobsp = 1 set...
EDIT: Btw, just heard the doom3 Map-Editor doesn't even have a compiler because the shadows are all calculated in real-time! Now this would be the deluxe-version 
Last edited by The Matrix; 10/28/03 22:59.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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