Hi,
interesting. I've got an outdoor level (blockterrain owns ) with approximately 10 000 portals (!) building test map without having preview checked in ~3 minutes...
Well, most of the surfaces are flat shaded
But let's stick to the theme: I got the same reasons against bsp as Dan:
-It does not allow concave geometry (though I got a block in my level being displayed although the compiler sais it was concave )
-With shaded surfaces (my experience), the build times are horrible
-As far as I experienced, bsp does not even speed up fps! My level runs round about 5fps faster with d3d_nobsp = 1 set...

EDIT: Btw, just heard the doom3 Map-Editor doesn't even have a compiler because the shadows are all calculated in real-time! Now this would be the deluxe-version

Last edited by The Matrix; 10/28/03 22:59.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?