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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!! [Re: Thomas_Nitschke] #18759
10/28/03 23:34
10/28/03 23:34
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Flat shading dramatically speeds up your compiling time. However, it doesn't look very good unless you're doing something that is more bright and cheery like your everyday console style platformer. I suppose with the right combo of textures and sunlight/albedo, you could do some pretty cool things with a fully flat shaded level.


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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!! [Re: Orange Brat] #18760
10/28/03 23:46
10/28/03 23:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wow, what a fast pc you must have. 1300 portals go half an hour with my 1400MHz (only 256MB RAM).

i dont like build-times at all: i like to design my levels with full lightning on the fly and in realtime. - dont stop dreaming


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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!! [Re: ello] #18761
10/29/03 04:07
10/29/03 04:07
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
The building of the BSP tree doesn't take that much time, most of the time is spent using that data to calculate visibility and to create shadow maps (which is why preview and flat shaded levels build so much faster).

We are looking at ways to scrap the BSP since, as some of you have discovered, with newer hardware and certain level types (i.e. large outdoor areas) the improvement it gives isn't as great as it use to be. But, in many cases, you will still see a major improvement in both visibility and collision detection.

Like most things, it is a trade off. We could make all the lights dynamic but you would be restricted to 8 per level (and it would only work well on fast hardware). We can remove build times, but collision detection and visibility calculations would take much longer.

Right now the best advice I can give is to build your levels in preview mode (the City Level takes ~90 seconds to build on a fast machine in preview mode).


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Re: Scrap BSP!!!!!!!!!!!!!!!!!!!!!! [Re: Doug] #18762
11/01/03 02:56
11/01/03 02:56
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
Smooth textures require a lot more time to render as well remember and doesn't seem to make much difference on really large blocks..cut back on smooth textures to reduce build time...


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