Quote:

sounds are important in video games. even more important than the graphics.


that's really true. that's going in my sig. i think it should be a relatively early part of production. while i think art and graphics are great, i think they need a lot of time and a one-person team should leave those to last. music and sound are very important for the personality, atmosphere, and style of a game and any muso in game dev should put music and sound as an early priority.

an ideal skeleton work-flow:
- brainstorming and design.
- prototypes and experimenting.
- music and sound effects.
- more prototypes and experimenting, but now more on feel and atmosphere.
- graphics etc.

while the graphics and sound should complement each other in style, it's the sound that really captures the personality of the game, and often sets games apart more than graphics do. and with the depreciation rate of graphics being so high, sound creates a much more lasting impression.

at least, that's how i see (hear) sound in games.

can anyone recommend good cheap (i know, oxymoron) sound-recording hardware?

julz


Formerly known as JulzMighty.
I made KarBOOM!