Yes, I suppose I should have included some code… I should know better. This is exactly what I mean, this is my code.
Code:

//First I create a sky cube.
ENTITY* skycube =
{
type = "cariad_cube+6.tga";
flags2 = SKY | CUBE | VISIBLE;
}

//Then I create a second view.
VIEW* camera1_map =
{
layer = 1;
pos_x = 0;
pos_y = 0;
size_x = 320;
size_y = 240;
arc = 35;
aspect = 1;
ambient = 10;
fog = 10;
genius = NULL;
flags = VISIBLE | NOFLAG1;
}

//And last I create a simple function
function turn_me_off()
{
set(skycube,FLAG1);
}


As you can see the code is far from complex. Why will this command not work on sky entities? Or is there no rhyme or reason?


No rest for the wicked.
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Ironbound Studios
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