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Will 3D Gamestudio ever support Shared Animation? #188117
03/12/08 12:37
03/12/08 12:37
Joined: Jul 2006
Posts: 28
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burning_devil Offline OP
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burning_devil  Offline OP
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Joined: Jul 2006
Posts: 28
I was sampling around with the Torque Engine and discovered that, you can create a standard .dts model with bones setup inside, and use a .dsq for its animation. From there, whatever model has the same bone names as the dsq file, can use the animation from the skeleton. I nearly fainted when I heard about that, because the game I am working on currently (a wrestling game), requires alot of animations and saving it all in one format(MDL) will make the model size massive.


The only drawback with torque is that the language is so different than Gamestudio and I don't want to start over with a different languge, because of my years with 3d Game studio, I can program things at a very rapid pace in 3D Gamestudio. Is there any way or in the future that 3D Gamestudio will ever support Shared Animation like Torque.

Re: Will 3D Gamestudio ever support Shared Animati [Re: burning_devil] #188118
03/12/08 13:00
03/12/08 13:00
Joined: Nov 2003
Posts: 1,659
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JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
Retargeting animation in the game engine would be nice, but you can also do that in motionbuilder or another program.. usually retargeting requires a lot of correcting weights on the skin meshes so that the deformations are suitable, so I don't know if this would be an entirely practical thing to do unless the meshes are all very similar. In terms of saving model size, skeletal animation is still pretty small.


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