I was sampling around with the Torque Engine and discovered that, you can create a standard .dts model with bones setup inside, and use a .dsq for its animation. From there, whatever model has the same bone names as the dsq file, can use the animation from the skeleton. I nearly fainted when I heard about that, because the game I am working on currently (a wrestling game), requires alot of animations and saving it all in one format(MDL) will make the model size massive.


The only drawback with torque is that the language is so different than Gamestudio and I don't want to start over with a different languge, because of my years with 3d Game studio, I can program things at a very rapid pace in 3D Gamestudio. Is there any way or in the future that 3D Gamestudio will ever support Shared Animation like Torque.