this will sound cheap and corny, but this is what i did.

1. use a block, scale it wide and deep enough for your level. make it a map entity, and texture it with a water texture.
2. give it the default water action from the templates, you can play around with the wave action and stuff with the behavior after assigning it the action.
3. add cbabe to the level with the plbiped01 action, and watch her swim. you can dive with c and surface with the space button.

thats what i did. now you have to play around with the murkiness of the water with the fog, and add some caustic lighting with some codes around here, look in the aum and contributions.

as far as a water shader for the surface, i havent been able to get one working for my huge water level.

oh, by the way, this is for A6 templates, i have no idea how it's done with A7.

Last edited by Blink; 03/12/08 20:53.

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