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Re: 1000 Spiders... [Re: frazzle] #188312
03/20/08 18:27
03/20/08 18:27
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
got the 1000 spiders but had horrible FPS
still really cool


Visit:
schwenkschuster-design.de
Re: 1000 Spiders... [Re: aztec] #188313
03/20/08 18:32
03/20/08 18:32
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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which version did you use?
There is a low sys version at the upper link


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188314
03/20/08 18:36
03/20/08 18:36
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Low or high do not make a difference for me, they both have horrible FPS but it's still fun ^^.


Click and join the 3dgs irc community!
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Re: 1000 Spiders... [Re: Joozey] #188315
03/20/08 18:39
03/20/08 18:39
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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hmm then i should make an even lower version.. or maybe it is because of ur graca which cant handle the polys of 1000 spiders...
I think i make a 500 version too ^^
Or maybe just add the Joozey key


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Joozey] #188316
03/20/08 18:40
03/20/08 18:40
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
cool! it runs nearly smooth here. if there wouldnt be shadows it would run pretty fast i guess.

and it really rocks. i can imagine a game where all of a sudden that many spiders appear? wow, cruel!

Re: 1000 Spiders... [Re: ello] #188317
03/20/08 19:23
03/20/08 19:23
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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This would have been the next step what i was thinking about..
Making a little game out of it where you can beat'em up or something...
But until that there is still some stuff to do.
I am currently working on options so you can select ingame 5 different performace options, so i wont release so much different versions


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188318
03/20/08 20:35
03/20/08 20:35
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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- with options
- on space you can add 100 spiders
- upper number is the spider count
- second number is the current cpu usage
- enjoy (now i really have to get wall climbing ready)
- Link
EDIT: Forgot to add the dll if you already downloaded do it again xD
EDIT2: 404 because i was uploading again

Last edited by Puppeteer; 03/20/08 20:38.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188319
03/20/08 20:37
03/20/08 20:37
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
4o4 ?

edit: nvm its just me.

Last edited by Quadraxas; 03/20/08 20:38.

3333333333
Re: 1000 Spiders... [Re: Quad] #188320
03/20/08 20:43
03/20/08 20:43
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Wicht Offline
User
Happy Birthday Wicht  Offline
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Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
1. Limit the FPS with fps_max.

2. CPU Usage is always 50. Because GS uses only one core...multiply cpu-usage with the number of installed cpu's.

Re: 1000 Spiders... [Re: Wicht] #188321
03/20/08 20:49
03/20/08 20:49
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Posts: 2,247
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Okay, i will do it but fps_max is 40


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
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