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Re: 1000 Spiders... [Re: Puppeteer] #188322
03/20/08 22:33
03/20/08 22:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i was up to 600 spiders, with 100 usage then when i zoomed into the spiders i had a slight lag, but they were still moving very fast! what a great code, you are amazing Puppeteer! are you going to release this code? and do the spiders bite?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: 1000 Spiders... [Re: Blink] #188323
03/20/08 22:44
03/20/08 22:44
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Lol Oo Thank you, the spiders will be able to bite soon but first i wanna get the wall climbing ready which is a lot harder than i thought since i cant use frazzle's method.
I got now the right angles but still some problems with calculating the wanted angle but i think i will fix (since i have a great idea how to solve it while writing this text)
Hm i don't know if i will releasethe code but i will think about it, i will defenitly show how i made my script about 5 times quicker which will work on any script.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188324
03/20/08 23:04
03/20/08 23:04
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Wall climbing is indeed much harder then most people think
Btw, why can you use my methode ^^ ??

Cheers

Frazzle


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Re: 1000 Spiders... [Re: frazzle] #188325
03/20/08 23:27
03/20/08 23:27
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Posts: 2,247
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Yes and no.
But more no since it is a bit tricky because your method requires an input of rotating left or right but my spiders have problems telling if they should rotate left or right in some angles and i can't use your functions as they are because it is not compatible with my script design.
But i am nearly finished there is just one final thing to fix.
EDIT: Now it works Still improving it...

Last edited by Puppeteer; 03/20/08 23:35.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Wall-Spiders... [Re: Puppeteer] #188326
03/21/08 00:19
03/21/08 00:19
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Posts: 2,247
Deutsch Niedersachsen
Here they are, still some bugs but i am tired and will smooth it tomorrow:
Click


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Wall-Spiders... [Re: Puppeteer] #188327
03/21/08 00:32
03/21/08 00:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
testlvl.wmb is missing, at least that!

Re: 1000 Wall-Spiders... [Re: Pappenheimer] #188328
03/21/08 01:40
03/21/08 01:40
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
if you're optimizing you really should use a quadtree or octree. each collision-avoidance spider would only need to do a couple of distance checks each frame, and those in really cluttered areas (and hence really small quads/ocs) wouldn't even need to perform any distance checks.

shouldn't be hard to implement in lite-C.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: 1000 Wall-Spiders... [Re: JibbSmart] #188329
03/21/08 09:36
03/21/08 09:36
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
Posts: 2,247
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Now the exe should work.
@ JulzMighty:
I think i will do that but i use cscript ^^


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Wall-Spiders... [Re: Puppeteer] #188330
03/21/08 11:51
03/21/08 11:51
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ah sorry. if it is possible in C-script, it's way harder.

somewhere along the line i got the impression you were using lite-C, but i can't think why.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: 1000 Wall-Spiders... [Re: JibbSmart] #188331
03/21/08 12:16
03/21/08 12:16
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
am i doing something wrong? they don't climb walls here...?


~"I never let school interfere with my education"~
-Mark Twain
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