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Re: 1000 Spiders...
[Re: Puppeteer]
#188322
03/20/08 22:33
03/20/08 22:33
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i was up to 600 spiders, with 100 usage then when i zoomed into the spiders i had a slight lag, but they were still moving very fast! what a great code, you are amazing Puppeteer! are you going to release this code? and do the spiders bite?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: 1000 Spiders...
[Re: Puppeteer]
#188324
03/20/08 23:04
03/20/08 23:04
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Wall climbing is indeed much harder then most people think Btw, why can you use my methode ^^ ?? Cheers Frazzle
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Re: 1000 Spiders...
[Re: frazzle]
#188325
03/20/08 23:27
03/20/08 23:27
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
OP
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OP
Expert
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
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Yes and no. But more no since it is a bit tricky because your method requires an input of rotating left or right but my spiders have problems telling if they should rotate left or right in some angles and i can't use your functions as they are because it is not compatible with my script design. But i am nearly finished there is just one final thing to fix. EDIT: Now it works Still improving it...
Last edited by Puppeteer; 03/20/08 23:35.
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Re: 1000 Wall-Spiders...
[Re: Pappenheimer]
#188328
03/21/08 01:40
03/21/08 01:40
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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if you're optimizing you really should use a quadtree or octree. each collision-avoidance spider would only need to do a couple of distance checks each frame, and those in really cluttered areas (and hence really small quads/ocs) wouldn't even need to perform any distance checks.
shouldn't be hard to implement in lite-C.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: 1000 Wall-Spiders...
[Re: Puppeteer]
#188330
03/21/08 11:51
03/21/08 11:51
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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ah sorry. if it is possible in C-script, it's way harder.
somewhere along the line i got the impression you were using lite-C, but i can't think why.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: 1000 Wall-Spiders...
[Re: JibbSmart]
#188331
03/21/08 12:16
03/21/08 12:16
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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am i doing something wrong? they don't climb walls here...?
~"I never let school interfere with my education"~ -Mark Twain
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