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Re: Alternative Animation Software
[Re: testDummy]
#188415
03/18/08 19:14
03/18/08 19:14
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Joined: Aug 2007
Posts: 286
DestroyTheRunner
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Joined: Aug 2007
Posts: 286
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@testdummy: As far as i could understand I should learn a lot about blender.. ok thanks IŽll look up for that... and why do not donate? because I cant even afford A6 extra at the moment,but IŽll keep that in mind when I have my own sheep farm and a steady income with the sales from their cotton (or from my current job ). AND I guess youŽre saying that Ventilator should be someone in the forum who made an animation tutorial... IŽll look up for that too. thank you.
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Re: Alternative Animation Software
[Re: DestroyTheRunner]
#188416
03/18/08 21:15
03/18/08 21:15
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Joined: Oct 2004
Posts: 1,655
testDummy
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Joined: Oct 2004
Posts: 1,655
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Quote:
free use, but why not donate?
a general premise not directed at any specific party support type, if within means, and seems appropriate
Blender may have a steep learning curve, but the docs (tutorials) available online can be helpful. I found them to be helpful.
--Blender quick: take short notes in low mem text editor on key shortcuts etc.
Ventilator -->achieved 3DGS god status -->specialty: programming -->Blender mdl export plugin (python, with source) --++bones emphasis, but vertex animation export OK? -->Blender tutorial on animation -->mdl shadows & multiple UV -->strong Newton access? -->Newton Lite-C -->hates dummies (hypothetical)
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Re: Alternative Animation Software
[Re: DestroyTheRunner]
#188418
03/19/08 13:43
03/19/08 13:43
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Joined: Oct 2004
Posts: 1,655
testDummy
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Joined: Oct 2004
Posts: 1,655
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Quote:
after I finish animating in blender with bones or whatever, when I export it to MED will it maintain its animation even if my MED doesnt supoort bone animation?
This is a fair question.
?? = based on memory, probable, possible, confirm ?? applicable only to later A6 versions? *MED separate from engine *the MED (Model Editor .exe) itself supports bones & vertex animation -1. bone animation just disabled in engine for versions lower than Commercial -2. can animate with bones in MED without higher version? -3. export from bone animation to vertex possible from MED, --a. for use in engine versions lower than Commercial --b. however, given history, --b2. I might assume that MED bone to vertex export process is or was faulty
*I would assume that Ventilator's Blender python mdl exporter exports vertex animations --1. however, there was a large degree of emphasis on Blender bones animation export ??
Quote:
My project might come commercial...actually this is the idea...
I suppose, potentially, you could buy a license later when there is more certainty? (applies to free MED, I think)
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Re: Alternative Animation Software
[Re: DestroyTheRunner]
#188420
03/20/08 14:11
03/20/08 14:11
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Joined: Oct 2004
Posts: 1,655
testDummy
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Joined: Oct 2004
Posts: 1,655
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refers to free newer version of MED (A7 - Lite-C?) on download page Quote:
"...The free version is not time limited and can publish applications for educational and non-commercial purposes."
My project might come commercial...actually this is the idea...
I believe 'use for commercial purposes' is allowed for the MED application shipped with (older?) A6 standard versions. Perhaps it is implied, if future product licensing entanglements are to be avoided , in some cases, the free newer MED should not be favored over an older version with commercial purposes allowed under license.
However, I suspect, from a possible mention in memory, that the commercial restrictions for the newer free MED might not apply to some entities already holding licenses for certain A6 versions.
Pappenheimer mentioned fragmotion.
Potentially shorter tasks, like experimenting with MED, trying the fragmotion demo first, if such still exists, etc., might be preferable to a related task with an assumed larger cost in time, like 'learning Blender'. (superfluous commonsense perhaps)
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