Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,633 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Wie bringt man Shader in WED? #188432
03/14/08 17:09
03/14/08 17:09
Joined: Feb 2008
Posts: 20
D
Deadliner Offline OP
Newbie
Deadliner  Offline OP
Newbie
D

Joined: Feb 2008
Posts: 20
Hi Leute,
habe hneute zum ersten Mal Kontakt mit Shader gehabt...HAbe auch manches Handbuch gelesen...aber nichts verstanden...Also...wie bringt man ein Shader skript von der Anbieterseite ins WED.Ich hab keine Ahnung...Bitte in kleine Häppchen..damit ich vielleicht auch etwas verstehe...
Deadliner


3DGS A7 Extra

Re: Wie bringt man Shader in WED? [Re: Deadliner] #188433
03/14/08 19:28
03/14/08 19:28
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Du must ein Material für den Shader definieren, welches du dann der Obefläche in WED zuweißt.


MfG, Christian__A. Visit my Site: www.chris-a.de



Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1