Hello everyone,
I used L3DT to design a terrain and imported it into 3D Game Studio. It is just a fairly simple terrain which is totally flat in L3DT. However, after I import the height map to MED, some tall mountains suddenly came out, not as flat as it was in L3DT. Does anyone know what was going on?
Meanwhile, I added that terrain into WED and preview it in 3D mode, it seemed that the rendering is incorrect. The mountains are "chopped".
I have read the tutorial posted in 3DGS WiKi. But my 3DGS is A6 rather than A7. Hence, the tutorial do not help me that much.
Could anyone give me some help? Thanks in advance.