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Problems of importing terrain from L3DT to 3DGS #188556
03/15/08 12:07
03/15/08 12:07
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Hello everyone,
I used L3DT to design a terrain and imported it into 3D Game Studio. It is just a fairly simple terrain which is totally flat in L3DT. However, after I import the height map to MED, some tall mountains suddenly came out, not as flat as it was in L3DT. Does anyone know what was going on?
Meanwhile, I added that terrain into WED and preview it in 3D mode, it seemed that the rendering is incorrect. The mountains are "chopped".
I have read the tutorial posted in 3DGS WiKi. But my 3DGS is A6 rather than A7. Hence, the tutorial do not help me that much.
Could anyone give me some help? Thanks in advance.

Re: Problems of importing terrain from L3DT to 3DGS [Re: eminent] #188557
03/15/08 13:00
03/15/08 13:00
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Hi

L3DT terrain always becomes to exaggerated in height when
imported to MED. Thus you have to scale it down.

Quote:


Its up to you how to set these sliders. But normally you have to either
increase the number of vertices or increase the triangle size to prevent
the imported terrain to look to steep.




You may also have to scale down even more after import.
Edit: Remember to only scale the height (the blue arrow)

I only have A7 but I do think this is true for A6 also.

Kindly
~Roland

Last edited by rstralberg; 03/15/08 13:10.
Re: Problems of importing terrain from L3DT to 3DG [Re: rstralberg] #188558
03/17/08 03:24
03/17/08 03:24
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Dear rstralberg,
Thank you for your kind reply.
Apart from the height problem, I also have another problem when I viewed the terrain in WED. The terrain did not render correctly. I would like to do a screen shot but I don't have a internet space to post it. So could I send the project file as a private message to you?
I appreciate your help and patience.

Re: Problems of importing terrain from L3DT to 3DG [Re: eminent] #188559
03/17/08 07:21
03/17/08 07:21
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Of course you may send the files.
If I can help I will

Kindly
~Roland


Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com
Re: Problems of importing terrain from L3DT to 3DG [Re: rstralberg] #188560
03/17/08 14:02
03/17/08 14:02
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Dear rstralberg,
I already posted my project files. Please download it from the link:
Terrain Project
The folder includes the L3DT project with exported height map and texture, as well as MED and WED files importing the height map. If you run the WED and preview the terrain, you will notice the rendering problem.For example, some mountains become transparent and seemed to be chopped somehow. I don't what is going on. Perhaps you could provide some solutions.
I am looking forward to your great help.
Thank you so much.

Re: Problems of importing terrain from L3DT to 3DG [Re: eminent] #188561
03/18/08 10:35
03/18/08 10:35
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@eminent:

You may download my modifications here,
Check that and then we can discuss, but in short:
  • Your chopped hills are the effect of you painting large areas in same color. You must use a smoothed brush with blurred edges. Either paint your modification using the L3DT Desing Map (recommended) or use smoothed brushes carefully in any external paint program.

  • In L3DT your horiszontal scale is 640 meter. Way to high. Make it 0.5m and rasie your X and Y values, then you will have more resolution to work width in Design Map

  • You have som cliffsides that are almost 90 degress. To steep cliffsides will create texture distortion. Use a smooth terrain and add any steep cliffsides as models.


Here is the result inside MED after my modifications.


Kindly
~Roland


Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com
Re: Problems of importing terrain from L3DT to 3DG [Re: rstralberg] #188562
03/19/08 07:23
03/19/08 07:23
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Thanks so much. Your work really helps me a lot.
Now I am trying to make a new terrain by myself. I am using your L3DT design map and further decrease the altitude for it (negative altitude, such as -15). However, the terrain are still very mountainous after imported to MED. Instead of using "Magnet" to manually lower down the mountain height, are there any other solutions to make the terrain much flatter? Because I want to make a terrain with some long and flat roads and few mountains only.
Thank you in advance.
Cheers!

Last edited by eminent; 03/19/08 07:26.
Re: Problems of importing terrain from L3DT to 3DG [Re: eminent] #188563
03/19/08 08:13
03/19/08 08:13
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rstralberg Offline
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Unfortunately there are no other method currently avaible in MED.
See my discussion with @jcl about this here, so we are left with manually lowering the terrain.

To get what you want i L3DT, work with the Design Map.

Tip

Start with a flat terrain ( assign Altitude=0 rel=0 and Apply all).
Then paint your mountains and hills by setting Altitude=1 rel=1 and paint until
you get what you want. Each stroke will add a small bit of height. I have found
that building hills up is better than setting the height in one step. But thats a
matter of taste.

Recalulate and redo if not satisfied.

Then decorate with Erode at the hill sides if you want to.
Terraces can work for your roads.

Making really flat roads may need another techniqe as
adding the as models in WED.

Last edited by rstralberg; 03/19/08 08:15.

Roland Strålberg Gamestudio/A7 Commercial rstralberg@msn.com

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