Yes.. but.. my Problem is, if i create the Bitmaps like you said:
Code:

...
BMAP* alu_stand_r;
BMAP* alu_stand_l;
BMAP* alu_walk_r;
BMAP* alu_walk_l;


//////////////////////////////////////////////////////////////////////////
//
// DIE WINDOWS
//
//////////////////////////////////////////////////////////////////////////

PANEL* hero =
{
window (320,240,24,48,"Alucard_stand_r.tga",counter,0);
flags = VISIBLE;
}

PANEL* shower =
{
digits ( 10,10,10,*,1,counter);
digits ( 10,25,10,*,1,hero.size_x);
digits ( 60,25,10,*,1,sprite_frames);
digits ( 110,25,10,*,1,bewegungstempo);
flags = VISIBLE;
}

//////////////////////////////////////////////////////////////////////////
//
// DIE BEWEGUNGSCODES
//
//////////////////////////////////////////////////////////////////////////


function move_hero()
{
alu_stand_r = bmap_create("Alucard_stand_r.tga");
alu_stand_l = bmap_create("Alucard_stand_l.tga");
alu_walk_r = bmap_create("Alucard_walk_r.tga");
alu_walk_l = bmap_create("Alucard_walk_l.tga");

while(1)
{
...



The Bitmaps are shown in the upper left corner.. here´s a screen:


i want the hero Sprite ( the centered one ) to be changed...


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