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comment needed #188743
03/16/08 10:19
03/16/08 10:19
Joined: Dec 2004
Posts: 237
H
Hani Offline OP
Member
Hani  Offline OP
Member
H

Joined: Dec 2004
Posts: 237


The deference between madness and geniuses is success
Re: comment needed [Re: Hani] #188744
03/17/08 10:13
03/17/08 10:13
Joined: Jul 2000
Posts: 28,133
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,133
Frankfurt
You posted a question and a user already answered it, so why do you need me to comment? If you don't understand what users answer you, just try harder: the manual is your friend.

Re: comment needed [Re: jcl] #188745
03/17/08 12:25
03/17/08 12:25
Joined: Dec 2004
Posts: 237
H
Hani Offline OP
Member
Hani  Offline OP
Member
H

Joined: Dec 2004
Posts: 237
If we have a problem , we try to chat with other member in order NOT to waste your time, if they have experienced the same problem, so
I post a problem and NO user could answered it.
In order not to duplicate posts and get my project going on time I need your comment to this problem.

(I'm using sdk_engine )
If I put an entity in WED , there is no way for me to control his animation throw ent_animate , it will always loop all its frames.
The only way that I could control his animation (play a certain animation ) is ONLY by :

MyPlayer= ent_for_name("Fighter_mdl_030");
Ent_remove(MyPlayer);
MyPlayer = ent_create("Fighter.mdl");

The rest of the code is the same ,

I'm I doing something wrong ????????

I'm using A7.0.70 and Borland c++ builder 2007 (I'm using sdk_engine )


The deference between madness and geniuses is success

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