Just to clarify, I have not had a problem as yet

I was enquiring as to the potential of this method and if GS supported it. However, it does seem like I would gain also from some explanation of this process, so if there are a few pointers going it would be much appreciated.
I've just got in from work and will be sitting down to investigate this further, maybe I will even shed a little light on the process myself.
Quick shout out to mpdeveloper_B, thanks for the reply much appreciated, very interesting indeed.
Thanks again
EDIT:
A little research later and I would like to restate the question, to be sure that I asked correctly. In my image above, I have selected the 3rd skin in the stack, Skin Name: #material183. I would like to apply a shader to only this skin, e.g a bump map shader. I only want it applied to this skin. Is that possible? If so what are the limitations? I am reading about 4 model skins and 4 externals in the manual, does this apply here?
Thanks in advance for any help