Quote:

A little research later and I would like to restate the question, to be sure that I asked correctly. In my image above, I have selected the 3rd skin in the stack, Skin Name: #material183. I would like to apply a shader to only this skin, e.g a bump map shader. I only want it applied to this skin. Is that possible? If so what are the limitations? I am reading about 4 model skins and 4 externals in the manual, does this apply here?




I was searching the forum for multiple shaders on the same model, and I found this:

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Board=UBB3&Number=685645

I think for applying a fx file to one skin, you should check the "effect setup", then open definition file roll, and choose the fx file you want. I guess the fx file would be added only to that skin.

But when I apply the fx files to the model skins (and of course I place the fx files and texture files in the game directory) the shaders don't work!!! It is two days that I'm searching the forum, wiki, manual, etc... but I didn't find any reason for that. The shaders work when I apply them to the entities in code, so the shaders are correct. But when I apply them to the model skins in med they don't work.

I wish someone who knows the solution helps us...

Kindest Regards
GBStudio