First a couple of screens:

Here is a shot of the small level with a couple of objects added. The Cooler has a simple bump map shader applied.


Thanks to this thread:
23 Post Processing Shaders for A6 Com/Pro, I have been able to add some nice basic shaders to the view.
They look very cool, even in this early stage and I will be including more effects like these: Nightvision, FlashBang, Dizzy, DOF, etc.
However what I am really interested in is, how do I apply different shaders to the level model, to include bump mapping, specular mapping etc.


I am still unclear as to what the mesh.dll is that is mentioned in Fogman's thread 'Lightmap+Normalmap for Subsets' as provided above, so in the meantime I am looking into how materials are applied and trying to get my head around it.
I am also going to investigate 'Soft Shadows' as I want to create a realistic environment where light and shadow is used to capture the right ambience/feeling.
Any pointers, always appreciated

TIA