After reading the documentation, building the tutorials, and looking at the scripts and xml files I have a few questions:

1. If I want to make my own GE (Game Entity) it appears that I need my new action name to match my new xml entity structure name. Is this true?

2. Are components individual functions with individual parameters. I see no implementation details to confirm this (I assume they are hidden in the dll).

3. If the answer to question 2 above is yes then how do I write my own component and please give an example.


Chaos is a paradox consistently inconsistent.