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nightvision #189298
03/18/08 18:28
03/18/08 18:28
Joined: Aug 2007
Posts: 157
England
DeD Offline OP
Member
DeD  Offline OP
Member

Joined: Aug 2007
Posts: 157
England
dose any one know to to get the char to see in the dark?


D.E.D

I use lite c
Re: nightvision [Re: DeD] #189299
03/18/08 18:57
03/18/08 18:57
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
there is a cool script on realspawns site, it works really well.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: nightvision [Re: Blink] #189300
03/18/08 19:06
03/18/08 19:06
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
whats the site??


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: nightvision [Re: Blade280891] #189301
03/18/08 20:30
03/18/08 20:30
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
That's an intelligence test. If you don't find out your 3dgs license will be invalidated.

Spoiler: You might want to have a look at his signature or have a search for "realspawn" on google and go to the first hit.


Always learn from history, to be sure you make the same mistakes again...
Re: nightvision [Re: Uhrwerk] #189302
03/18/08 20:40
03/18/08 20:40
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
lol, i was just being lazy.
I will post it,
Realspawns site
Yep, it was realspawns site, heres the code.
Code:
 ////////////////////////////////////////////////////////////////////////////////////////
// copy / overwrite all the files inside the nightvision folder to your game () folder
// don't forget to include nightvision.wdl in your main game file
// place this line at the end of your main function: init_nvision();
/////////////////////////////////////////////////////////////////////////////////////////

bmap nvision640_map = <nv640.pcx>;
bmap nvision800_map = <nv800.pcx>;
bmap nvision1024_map = <nv1024.pcx>;

/////////////////////////////////////////////////////////////////////////////////////////

function init_nvision();

/////////////////////////////////////////////////////////////////////////////////////////

panel nvision640_pan
{
bmap = nvision640_map;
layer = 20;
pos_x = 0;
pos_y = 0;
flags = overlay, refresh, d3d;
}

panel nvision800_pan
{
bmap = nvision800_map;
layer = 20;
pos_x = 0;
pos_y = 0;
flags = overlay, refresh, d3d;
}

panel nvision1024_pan
{
bmap = nvision1024_map;
layer = 20;
pos_x = 0;
pos_y = 0;
flags = overlay, refresh, d3d;
}

entity fog_sprite
{
type = <fog+5.pcx>;
layer = 15;
x = 200;
y = 0;
z = 0;
flags = flare, bright;
}

///////////////////////////////////////////////////////////////////////////////

function init_nvision()
{
while (1)
{
if (key_n == 1) // press and hold "N" for night vision
{
if (video_mode == 6) // 640x480
{
nvision640_pan.visible = on;
nvision800_pan.visible = off;
nvision1024_pan.visible = off;
}
if (video_mode == 7) // 800x600
{
nvision640_pan.visible = off;
nvision800_pan.visible = on;
nvision1024_pan.visible = off;
}

if (video_mode == 8) // 1024x768
{
nvision640_pan.visible = off;
nvision800_pan.visible = off;
nvision1024_pan.visible = on;
}
camera.ambient = 100;
fog_sprite.visible = on;
if (random(1) > 0.97) // every few seconds
{
fog_sprite.frame = random(5); // pick a random "fog" frame number
}
}
else
{
nvision640_pan.visible = off;
nvision800_pan.visible = off;
nvision1024_pan.visible = off;
fog_sprite.visible = off;
camera.ambient = 0;
}
wait (1);
}
}



Last edited by Blade28081991; 03/18/08 21:47.

My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: nightvision [Re: Blade280891] #189303
03/18/08 22:30
03/18/08 22:30
Joined: Aug 2007
Posts: 157
England
DeD Offline OP
Member
DeD  Offline OP
Member

Joined: Aug 2007
Posts: 157
England
ive tryed the files from the aum 18 on nightvision.
but when i press the n button
the thing pops up but nothing happens.
all i get it a display of gogels and the rest of the screen is black


D.E.D

I use lite c
Re: nightvision [Re: Blade280891] #189304
03/19/08 09:08
03/19/08 09:08
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
Serious User
N

Joined: Jun 2001
Posts: 1,004
Dossenbach
3DGS Downloads try a search for night


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: nightvision [Re: nfs42] #189305
03/19/08 14:07
03/19/08 14:07
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
You can use camera.ambient for the brightness

As for comm or pro, then you can use a PP shader for proper coloring


xXxGuitar511
- Programmer
Re: nightvision [Re: Blade280891] #189306
03/20/08 22:46
03/20/08 22:46
Joined: Jan 2007
Posts: 24
A
ack Offline
Newbie
ack  Offline
Newbie
A

Joined: Jan 2007
Posts: 24
hallo,

what kind of picture do you take for nv1024?. I tried to take a black picture TGA and all objects are lighter.

Gerhard


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